Pinned Repositories
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后端架构师技术图谱
-C-
《C++ 服务器开发精髓》随书配套源码
1msRenderVegetation
基于Unity,在1ms内渲染大规模植被
awesome-cg
code
Game Programming in C++ Code
DataDrivenRendering
Data Driven Rendering repository
DragonECS
C# Entity Component System framework
fixed_math
Fixed point 48.16 bit arithmetic type
ray-tracing-gems-cn
光线追踪精粹(暂定名)
Shiro_GameEngine
LearnGameEngine
blizmax's Repositories
blizmax/DragonECS
C# Entity Component System framework
blizmax/async_frame
a tiny c++ async framework
blizmax/BakeShader
Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
blizmax/Barotrauma
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
blizmax/BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
blizmax/BEPUPhysicsIntForUnity
Eazyer Use BEPUPhysics in UnityEngine
blizmax/CardWarsKingdom
A port of the "Adventure Time: Card Wars Kingdom" mobile game to PC.
blizmax/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
blizmax/coost
A tiny boost library in C++11.
blizmax/Dino-Run-2d
Dino Dodge! is an endless running game where have to run continuously as fast as you can while dodging through the deadly monsters, ugly creatures, flying goblins, and dragons.
blizmax/edu_cpp_server_programming
컴투스 C++ 서버 프로그래밍 실습
blizmax/FakeRopeSimulation
Creates a fake simulated rope, connecting between 2 point.
blizmax/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
blizmax/Flexi-Ability-System-Framework-
Ability System Framework for Unity
blizmax/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
blizmax/laoi
一个提供简单AOI功能的库!
blizmax/MapBuddy-Tool-for-Elden-Ring-map-edits
Tool for Elden Ring map edits.
blizmax/material-manager
A web app for generating, previewing, and downloading 3D textures in the browser, leveraging generative AI and standard PBR workflows
blizmax/Piccolo-Games104
Piccolo (formerly Pilot) – mini game engine for games104
blizmax/poco
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
blizmax/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
blizmax/Sekiro-UE5
세키로 모방 게임
blizmax/ShaderLibrary-falseeeeeeeeee
希望开源能够帮到所有人
blizmax/TestovoeZadanie
blizmax/Unity-Night-Day-System
blizmax/unity-tabsystem
Unity UI tab menus.
blizmax/Unity_StarRail_CRP_Sample
An example of a custom rendering pipeline that restores the rendering of HSR
blizmax/UnityTools-FavoritesAsset
【Unity】アセットをお気に入り登録するエディタ拡張, Editor extension for favoriting assets.
blizmax/VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
blizmax/YooAsset
unity3d resources management system