Languages: | Русский | English(WIP) |
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The ECS Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by LeoEcs.
Warning
The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Versioning semantics - Open
Requirements:
- Minimum version of C# 7.3;
Optional:
- Support for NativeAOT
- Game engines with C#: Unity, Godot, MonoGame, etc.
Tested with:
- Unity: Minimum version 2020.1.0;
The framework can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json
:
https://github.com/DCFApixels/DragonECS.git
The framework can also be added to the project as source code.
- Unity integration
- Dependency autoinjections
- Classic C# multithreading
- Hybrid
- Graphs (Work in progress)
Discord for discussions https://discord.gg/kqmJjExuCf