support primitive shapes (cylinders, boxes, spheres, ...)
christian-rauch opened this issue · 4 comments
It seems that simple shapes, such as cylinders, are not supported when they are defined by their parameters in the URDF (http://wiki.ros.org/urdf/XML/link#Elements) instead of providing them as mesh.
Hey Christian, could you check if your URDF model has the cylinder geometry in the <visual>
or the <collision>
tags? It's been a couple of years I've been using this package, but my code seems to only look at the <visual>
tag. (https://github.com/blodow/realtime_urdf_filter/blob/master/src/urdf_renderer.cpp#L105-L109)
It's in the visual
tag:
<visual>
<origin rpy="0 0 0" xyz="0 0 0.0185"/>
<geometry>
<cylinder length="0.037" radius="0.035"/>
</geometry>
<material name="LightGrey">
<color rgba="0.6 0.6 0.6 1.0"/>
</material>
</visual>
I also see it in RViz, but the link is missing in the "Debug" GUI.
then maybe it's this here? :D
realtime_urdf_filter/src/renderable.cpp
Line 96 in 5ab2992
Others, e.g. Cube, are also commented, I think we never used URDF models with these links, and couldn't/didn't test it properly.
then maybe it's this here? :D
Bingo! :-) This fixes the issue.
I added that "fix" to my PR.