DirectX Procedural Raytracing

University of Pennsylvania, CIS 565: GPU Programming and Architecture

Dhruv Karthik: LinkedIn

Tested on: Windows 10 Home, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 16GM, GTX 2070 - Compute Capability 7.5


Developer CUDA 10.1 Built Issues


Ray Tracing DXR Pipeline

In this project, we use the DXR Ray Tracing pipeline in order to render procedural geometry, ray traced, in real time. Below is the pipeline required for DXR Ray tracing.

Performance Analysis

Below is a performance analysis compairng ray depth vs FPS