bottledspace
Graduate student at Carleton University, Canada, working towards my Master's of Computer Science. Particularly interested in graphics, simulation and modelling.
Pinned Repositories
centroidal-voronoi-stippling
An implementation of the paper Weighted Voronoi Stippling by Adrian Secord, which automatically stipples images using a modification of Lloyd's iterative relaxation scheme to compute a weighted centroidal Voronoi diagram.
comp5704-parallel-algorithms
fish-tracker
Tracks and classifies fish in under water video using SVM, for the Fish for Knowledge open challenge.
gbjam23
grid-fluidsim
io_export_zobj
ZOBJ Exporter for Blender
lanyon-hugo
Port of poole/lanyon, to spf13/hugo
ottercraft
Add otters to Minecraft!
radiosity-webgl-demo
Global illumination on GPU using progressive Radiosity.
volumetric-spot-noise
An implementation of volumetric spot noise, a technique for representing three dimensional textures algorithmically using small kernels. Predominantly based on the method by Nicolas Pavie et al. in the paper Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis with several modifications.
bottledspace's Repositories
bottledspace/ottercraft
Add otters to Minecraft!
bottledspace/radiosity-webgl-demo
Global illumination on GPU using progressive Radiosity.
bottledspace/io_export_zobj
ZOBJ Exporter for Blender
bottledspace/centroidal-voronoi-stippling
An implementation of the paper Weighted Voronoi Stippling by Adrian Secord, which automatically stipples images using a modification of Lloyd's iterative relaxation scheme to compute a weighted centroidal Voronoi diagram.
bottledspace/comp5704-parallel-algorithms
bottledspace/fish-tracker
Tracks and classifies fish in under water video using SVM, for the Fish for Knowledge open challenge.
bottledspace/gbjam23
bottledspace/grid-fluidsim
bottledspace/lanyon-hugo
Port of poole/lanyon, to spf13/hugo
bottledspace/openhouse-slides
Lab open house slides
bottledspace/volumetric-spot-noise
An implementation of volumetric spot noise, a technique for representing three dimensional textures algorithmically using small kernels. Predominantly based on the method by Nicolas Pavie et al. in the paper Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis with several modifications.
bottledspace/refraction-raytracing-dxr
bottledspace/RTfluid
Real-time fluid simulation accelerated using GPU