britanniavirtual/HLSL_Line_Shader
DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
HLSL
DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
HLSL