brunocapdevila's Stars
Scthe/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
josdejong/mathjs
An extensive math library for JavaScript and Node.js
hmans/miniplex
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
JaimeGensler/thyseus
An archetypal Entity Component System, built entirely in Typescript
prime31/zig-ecs
typescript-rtti/typescript-rtti
Emits Typescript metadata for use at runtime
woutervh-/typescript-is
AmbientRun/Ambient
The multiplayer game engine
kriskowal/context
JavaScript context cancellation, deadlines, storage
Pomax/bezierjs
A nodejs and client-side library for (cubic) Bezier curve work
typestack/class-validator
Decorator-based property validation for classes.
typestack/class-transformer
Decorator-based transformation, serialization, and deserialization between objects and classes.
webcomputing/inversify-components
Small framework on top of InversifyJS to enable component based dependency injection
akira-cn/babel-plugin-transform-gl-matrix
A babel plugin for gl-matrix.
srmagura/real-cancellable-promise
Cancellable promise library for JavaScript and TypeScript.
Unity-Technologies/AssetGraph
Visual Workflow Automation Tool for Unity.
dustinlacewell/react-ecs
An entity-component-system for React
mayakwd/tick-knock
Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript
vihanb/babel-plugin-wildcard
Wildcard imports import a directories JS files
pixijs/pixi-ui
Provide a definitive user experience in your PixiJS application without any frontend library!
ddmills/geotic
Entity Component System library for javascript
amethyst/legion
High performance Rust ECS library
3mcd/harmony-ecs
A small archetypal ECS focused on compatibility and performance
pastelsky/bundlephobia
🏋️ Find out the cost of adding a new frontend dependency to your project
paralleldrive/cuid2
Next generation guids. Secure, collision-resistant ids optimized for horizontal scaling and performance.
LastOliveGames/becsy
A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.
3mcd/javelin
ECS and multiplayer game development toolkit
darkoverlordofdata/entitas-ts
Entitas ECS Typescript implementation
rhazn/artemis-ts
Typescript port of the Artemis ECS game engine