bsavery's Stars
PixarAnimationStudios/OpenUSD
Universal Scene Description
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
prman-pixar/RenderManForBlender
RenderMan for Blender render addon
MaikKlein/rlsl
Rust to SPIR-V compiler
Twinklebear/tray_rust
A toy ray tracer in Rust
GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal
adobe/USD-Fileformat-plugins
A collection of USD fileformat plugins
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
bsavery/ray-tracing-one-weekend-taichi
A fast python implementation of Ray Tracing in One Weekend using python and Taichi
bsavery/BlenderPythonRenderer
A Python GPU renderer for Blender using the Taichi package
jamesbowman/openexrpython
OpenEXR bindings for Python
kecho/coalpy
coalpy - compute abstraction layer for python
GPUOpen-LibrariesAndSDKs/RadeonProRenderANARI
Twinklebear/ChameleonRT-lang
A hobby language and API for cross API and cross platform ray tracing