Issues
- 4
About web worker
#29 opened by MarcoQQ - 1
SoftwareFrameSink bug
#39 opened by xautwds - 4
drawFrame abnormal
#38 opened by zhejinjiang - 5
- 1
Why is my RENDERED YUV data have jagged
#30 opened by icyfe - 1
How to support YUVA format?
#35 opened by ibanezsc - 1
Support BT.709 and other color space variants
#14 opened by bvibber - 1
- 0
About color range
#32 opened by abBrian - 2
can it support electron
#20 opened by fjcqlcx - 0
Max WebGL context number
#28 opened by MathisTLD - 0
- 4
- 0
canvas will blur. when i drop frames?
#25 opened by HUGY1 - 1
GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
#21 opened by Y0QIN - 4
- 2
how to show gray picture
#24 opened by starhu521 - 1
Can't play smooth? in which part should have problem?
#22 opened by HUGY1 - 1
- 1
Is there any plan to add support for webGL 2.0?
#18 opened by Y0QIN - 0
Don't commit demo-bundled.js derived file
#17 opened by bvibber - 0
fix readme about the webgl options
#13 opened by bvibber - 2
webgl path assumes same stride on u and v
#3 opened by bvibber - 2
- 2
YUV-to-RGB Conversion Shader
#16 opened by f3z0 - 1
Explicitly cite yuv-framesink interface?
#11 opened by bvibber - 1
publish to npm
#2 opened by bvibber - 0
put static copy of demo online
#8 opened by bvibber - 1
set width/height of canvas
#4 opened by bvibber - 1
minify standalone version
#7 opened by bvibber - 0
Break YCbCr.js converter out to its own module
#12 opened by bvibber - 0
Expose canvas element as property
#10 opened by bvibber - 0
Create new canvas if none specified
#9 opened by bvibber - 0
- 0
demo/test should allow switching webgl off
#5 opened by bvibber - 0