carlos-lopez-garces
Graduate student of Computer Graphics at the University of Pennsylvania. CG@Penn.
University of PennsylvaniaPhiladelphia, PA
Pinned Repositories
brdf
BRDF Explorer
carlos-lopez-garces.github.io
cdxr
A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
cpbrt
My implementation of the renderer of Physically Based Rendering: From Theory to Implementation by Pharr, Jakob, and Humphreys
d3d12
DirectX 12 HLSL shaders I've studied and written
glsl
GLSL shaders I've studied and written
mapnik
An SVG renderer for Mapnik
Penn-CIS-5650-Project2-Stream-Compaction
raft
The Raft consensus algorithm
ray
My implementation of Peter Shirley's Ray Tracing in One Weekend
carlos-lopez-garces's Repositories
carlos-lopez-garces/cpbrt
My implementation of the renderer of Physically Based Rendering: From Theory to Implementation by Pharr, Jakob, and Humphreys
carlos-lopez-garces/mapnik
An SVG renderer for Mapnik
carlos-lopez-garces/carlos-lopez-garces.github.io
carlos-lopez-garces/d3d12
DirectX 12 HLSL shaders I've studied and written
carlos-lopez-garces/Penn-CIS-5650-Project2-Stream-Compaction
carlos-lopez-garces/raft
The Raft consensus algorithm
carlos-lopez-garces/brdf
BRDF Explorer
carlos-lopez-garces/cdx
A WIP DirectX12 and DXR real-time renderer
carlos-lopez-garces/cdxr
A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
carlos-lopez-garces/glsl
GLSL shaders I've studied and written
carlos-lopez-garces/ray
My implementation of Peter Shirley's Ray Tracing in One Weekend
carlos-lopez-garces/cvulkan
carlos-lopez-garces/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
carlos-lopez-garces/Falcor5.2
Real-Time Rendering Framework
carlos-lopez-garces/Penn-CIS-5650-Performance-Lab
carlos-lopez-garces/Penn-CIS-5650-Project0-Getting-Started
Penn CIS 5650 Project 0
carlos-lopez-garces/Penn-CIS-5650-Project1-CUDA-Flocking-CUDA-Flocking
carlos-lopez-garces/public_source_engines
Game Engines with Source: Learning from the best
carlos-lopez-garces/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
carlos-lopez-garces/rust-monster
A Rust port of GAlib