castle-engine/castle-model-viewer
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
Pascal
Issues
- 7
- 4
- 3
Probably a very easy issue with my data file, but the validator/error message isn't helping much
#94 opened by coderextreme - 3
castle-model-view errs out, castle-model-converter validates, animation runs for a while, then bombs
#93 opened by coderextreme - 6
- 3
VRML/X3D: Plug name "main_texture_apply " not declared (in shader type "Fragment")
#91 opened by elmkni - 2
- 4
EAccessViolation
#89 opened by coderextreme - 18
view3dscene/tovrml: default containerField should be properly set for nodes under HAnimHumanoid. HAnimMotion is one sub-element which should not require a containerField. It should be defaulted to "motions"
#69 opened by coderextreme - 3
- 3
- 4
Any help suppressing warnings?
#88 opened by coderextreme - 7
- 4
- 1
- 1
Direct use of /tmp
#84 opened by PeterBBBBB - 3
skinCoord precedes skin in HAnimHumanoid
#83 opened by coderextreme - 15
- 5
- 2
TextureProjector and TextureProjectorParallel are allowed as root nodes in scene
#82 opened by brutzman - 2
KeySensor enabled field is [in out] exposedField
#81 opened by brutzman - 0
Support for new X3D 4.0 audio nodes
#80 opened by brutzman - 4
TwoSidedMaterial, backColor
#74 opened by brutzman - 2
TimeSensor should allow a description field
#67 opened by coderextreme - 3
Metadata nodes are allowed as root nodes
#72 opened by brutzman - 1
- 1
MovieTexture is allowed as Sound source
#77 opened by brutzman - 1
missing support for X3DShapeNode visible field
#73 opened by brutzman - 3
- 1
- 4
Truncation in HAnim animation section of classic VRML converted from glTF Blender export
#66 opened by coderextreme - 2
Error while closing
#65 opened by EmEiBee - 3
Normals not converted to VRML with tovrmlx3d.exe when they are in a Blender X3D export.
#64 opened by coderextreme - 1
- 2
- 2
- 1
Screenshot to image
#61 opened by wwwjava - 1
- 2
view3dscene should support HAnimMotion.name
#58 opened by coderextreme - 4
Reduce cognitive overload of number of messages when the error messages are related to the same field in a node.
#57 opened by coderextreme - 4
Cannot click buttons on macOS Retina screen
#47 opened by janadamec1 - 1
[FYI] turning phong shading off (also persists after putting back on) in water examples makes go mouve. (channel swap?)
#56 opened by splace - 10
- 3
- 4
VRML/X3D-parser does *not* report errors anymore
#53 opened by elmkni - 12
Examine: scale/rotate produce odd results
#46 opened by elmkni - 1
- 1
MouseWheel not working on Walk navigation
#48 opened by janadamec1 - 2
HAnimDisplacer posted to wrong repo:
#50 opened by coderextreme - 0
Make sure description fields from X3D4 are implemented in view3dscene (accessibility)
#49 opened by coderextreme