catboy-catfish
Just some script kiddie trying to learn how to code, in order to become less of a script kiddie and more of an actual programmer. Discord username: alte2513
Hell
Pinned Repositories
AtddFork
blender
Bump-Vector-to-Normal-Map-Node-Group
A little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking.
Citrus
High performance, Direct3D 11 based 3D renderer. This fork retargets it to VS 2022 and makes some formatting changes.
Godot_DistanceMaterialLoader
A Godot (version 4.3) C# script that loads materials in and out of memory depending on how close the camera is to the object. This simulates texture streaming(?) to an extent.
godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-proposals
Godot Improvement Proposals (GIPs)
hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
catboy-catfish's Repositories
catboy-catfish/Citrus
High performance, Direct3D 11 based 3D renderer. This fork retargets it to VS 2022 and makes some formatting changes.
catboy-catfish/AtddFork
catboy-catfish/blender
catboy-catfish/Bump-Vector-to-Normal-Map-Node-Group
A little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking.
catboy-catfish/Godot_DistanceMaterialLoader
A Godot (version 4.3) C# script that loads materials in and out of memory depending on how close the camera is to the object. This simulates texture streaming(?) to an extent.