Issues
- 3
Some area methods don't allow for space RIDs
#777 opened by Sievaxx - 2
- 8
- 1
Add support for AddressSanitizer
#873 opened by qarmin - 2
- 9
JoltGeneric6DOFJoint3D angular limit gizmo not correct
#855 opened by tlobig - 1
Several crashes when running with fuzzer
#868 opened by qarmin - 22
- 9
- 3
- 6
Unhandled override mode error
#773 opened by AlexandrDzyuba - 1
Increase precision of sliders for Contact Allowed Penetration and Contact Speculative Distance
#832 opened by MemoriesIn8bit - 1
GodotJolt is crashing the project and can't be opened in the editor, when Godot is a custom 4.2.2 build
#847 opened by Zylann - 1
Support for tapered capsule shape
#846 opened by ettiSurreal - 1
CharacterBody-RigidBody collision is broken
#845 opened by TacoGuyAT - 2
- 3
Softbody properties cannot be changed
#840 opened by TheContainer - 4
Doesn't support 4.3 (dev builds) right now
#803 opened by catboy-catfish - 6
Editor ray-casts fail when using many bodies
#833 opened by chirpying - 6
- 13
`linear_damp`/`angular_damp` produces inconsistent behavior between different `physics_ticks_per_second`
#827 opened by Jamsers - 3
[Feature Request] Make it work for 2D
#774 opened by xerosugar - 3
[Crash] Freeing any PhysicsBody3D with a CollisionPolygon3D will crash the game when "Visible Collision Shapes" is enabled
#818 opened by tonylindorock - 1
`JoltPhysicsServer` returns the direct state of bodies without a space in `_body_get_direct_state`
#816 opened by tracefree - 3
Show version somewhere in the editor
#751 opened by oninoshiko - 2
Linux clang build doesn`t work
#815 opened by Nazarwadim - 1
- 6
- 1
- 1
Inertia is not correctly reported and partial custom inertia is not supported
#798 opened by ghostsoft - 7
Question regarding scale
#796 opened by huwpascoe - 1
Area is null when interfacing with PhysicsServer3D
#791 opened by jbromberg - 1
Inability to remove jolt addon
#788 opened by Visitorsama - 3
- 3
- 4
- 2
- 4
Springs and high triangle collision surfaces
#764 opened by Woovie - 13
Shapecasting parallel/near-parallel to angled surfaces consistently results in bad collision safe fractions
#755 opened by MarioBossReal - 1
Error regarding non-existent interface function when loading in Godot 4.2-dev2
#770 opened by bk4928412 - 2
- 2
- 6
- 1
`move_and_slide` can apply impulses to `RigidBody3D`
#761 opened by Garbg - 3
AnimatableBody3D issue on Android
#754 opened by Badmintennis - 7
Small bodies sink into or hover above other bodies
#752 opened by beiller - 7
- 4
ShapeCast3D returns incorrect safe collision fraction / unsafe collision fraction.
#750 opened by MarioBossReal - 4
Stiffness option for springs in Jolt joints
#748 opened by phelioz - 2