cdrinmatane/SSRT
Real-time indirect diffuse illuminaton using screen-space information for Unity.
C#MIT
Stargazers
- agarcialeonLogroño (La Rioja)
- cdrinbublexnMatane
- cdringonthieryMatane
- CGagnier@Concured
- circXsora上海
- ddutchieTenebris Lab (PTY) LTD
- DrikyZenika
- eliasts
- Evil-Moo
- fbeaudetInstant Financial
- flashyiyi
- GabLeRouxTotema Studio & TLM
- gboisseAMD
- GersiTuzi
- gipp
- GordrimCanada
- ivanjinState Key Lab of CAD&CG,Zhejiang University
- jonlepagelearnbynet
- JoRouss
- knightcrawler25India
- larssteenhoff
- li5414makegames4fun
- LymdunFrance
- MiteMite
- mudream4869Taiwan
- NerothosFrance
- oktomus@Tuatara-VFX
- philvoyerUniversité Laval (IFT-GLO)
- randallrvr
- razzraziel
- rthompsonjAustin, TX
- SiriusRU
- TerraUnityTerraUnity
- VytekRome, Italy
- wdw89
- zerratarShinobytes