Pinned Repositories
AI-For-Beginners
12 Weeks, 24 Lessons, AI for All!
ATPStats
Ruby-script to scrape, adjust and print MatchFacts-player-data from ATPWorldTour.com
awesome-vulkan
Awesome Vulkan ecosystem
blog
Blog posts
freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
freetypegl-example
momentous
Reimplementation of "fr-059: momentum" particle system
opengl-shadowmapping
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
RenderingSystemTest
Attempt at a basic rendering system decoupled from the underlying API (OpenGL), while also executing in a separate thread.
scene-exporter
Exports a 3D model/scene to a Lua-file with scene-information, and a file with ready-to-load binary data.
cforfang's Repositories
cforfang/opengl-shadowmapping
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
cforfang/RenderingSystemTest
Attempt at a basic rendering system decoupled from the underlying API (OpenGL), while also executing in a separate thread.
cforfang/momentous
Reimplementation of "fr-059: momentum" particle system
cforfang/freetypegl-example
cforfang/scene-exporter
Exports a 3D model/scene to a Lua-file with scene-information, and a file with ready-to-load binary data.
cforfang/freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
cforfang/AI-For-Beginners
12 Weeks, 24 Lessons, AI for All!
cforfang/ATPStats
Ruby-script to scrape, adjust and print MatchFacts-player-data from ATPWorldTour.com
cforfang/awesome-vulkan
Awesome Vulkan ecosystem
cforfang/blog
Blog posts
cforfang/cmft
Cross-platform open-source command-line cubemap filtering tool.
cforfang/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
cforfang/encfs
EncFS: an Encrypted Filesystem for FUSE.
cforfang/Granite
My personal Vulkan renderer
cforfang/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
cforfang/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
cforfang/OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
cforfang/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
cforfang/vkQuake
Vulkan Quake port based on QuakeSpasm
cforfang/Vulkan
Examples and demos for the new Vulkan API
cforfang/Vulkan-LoaderAndValidationLayers
Vulkan loader and validation layers
cforfang/Vulkan-Samples
One stop solution for all Vulkan samples
cforfang/vulkan-sdk
Github repository for the Vulkan SDK
cforfang/Vulkan-Tools
Vulkan Utilities and Tools
cforfang/Vulkan-ValidationLayers
Vulkan Validation Layers
cforfang/VulkanTools
Tools to aid in Vulkan development including useful layers, trace and replay, and tests