chromealex's Stars
SebLague/Geographical-Adventures
setchi/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
rlabrecque/Steamworks.NET
Steamworks wrapper for Unity / C#
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
i-saint/Unity5Effects
jacksondunstan/UnityNativeScripting
Unity Scripting in C++
SebLague/Marching-Cubes
Coding Adventure
chengkehan/GPUSkinning
needle-tools/compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
karl-/pb_CSG
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
UnityTechnologies/MinecraftECS
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Robmaister/SharpNav
Advanced Pathfinding for C#
chromealex/ecs
ECS for Unity with full game state automatic rollbacks
zulfajuniadi/unity-ecs-navmesh
A demo implementation of Unity Entity Component System with NavMesh
n-yoda/unity-vertex-effects
Beautiful text outline for Unity UI.
Unity-Harry/Unity-AssetDependencyGraph
An Asset Dependency Graph for Unity
genaray/ZeroAllocJobScheduler
A high-performance alloc free c# Jobscheduler.
danielmansson/Unity.Mathematics.FixedPoint
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
Kulestar/powerui
PowerUI, the HTML UI framework for Unity.
chromealex/ME.BECS
Bursted Entity Component System
ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
clamchowder/PmcReader
Performance Counter Reader
CristianQiu/Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
KotikovD/ShadersCollection
Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.
hayaq/GLMovieTexture
OpenGL ES2 movie texture using AVAssetReader
gamemachine/ainav
Recastnavigation in C#
needle-tools/unity-deeplink
deadlyfingers/RTree
C# RTree compatible with Unity.
Oleg-Grim/Pong-Out
Sample multiplayer game with ME.ECS