Repro for a win2d issue. Vector (float2, float3, etc.) values cannot be set on a pixel shader effect using Windows::Foundation::Numerics::float2. I am not sure if this is a bug or if I need to set the property in a different way.
Repro Steps:
- Open Win2DRepro.sln in Visual Studio 2015.
- Change configuration to x86 Debug and Start Debugging.
- Breakpoint will be hit in catch block of CreateResourcesAsync, indicating an error setting the "myFloat2" property of the PixelShaderEffect.