coffeiersama
I have a serious case of obsessive-compulsive disorder related to computer graphics and am currently undergoing self-treatment.
Philadelphia
coffeiersama's Stars
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
openai/baselines
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
megvii-research/pytorch-gym
Implementation of the Deep Deterministic Policy Gradient(DDPG) in bullet Gym using pytorch
sweetice/Deep-reinforcement-learning-with-pytorch
PyTorch implementation of DQN, AC, ACER, A2C, A3C, PG, DDPG, TRPO, PPO, SAC, TD3 and ....
pytorch/examples
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
hunkim/PyTorchZeroToAll
Simple PyTorch Tutorials Zero to ALL!
RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
straaljager/GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
aras-p/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
tensorflow/graphics
TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
BachiLi/redner
Differentiable rendering without approximation.
GPUOpen-Effects/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
jlemein/hair-rendering-thesis
Master thesis project about hair rendering at Utrecht University
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
PacktPublishing/Deep-Reinforcement-Learning-Hands-On
Hands-on Deep Reinforcement Learning, published by Packt
PacktPublishing/Vulkan-Cookbook
Code repository for Vulkan Cookbook by Packt
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
wjakob/nori
Nori: an educational ray tracer
ethanleau/bisml
Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
CaffeineViking/vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
datawhalechina/pumpkin-book
《机器学习》(西瓜书)公式详解
berkeleydeeprlcourse/homework
Assignments for CS294-112.
LegendGraphics/FastMassSpring
A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
PKUanonym/REKCARC-TSC-UHT
清华大学计算机系课程攻略 Guidance for courses in Department of Computer Science and Technology, Tsinghua University