coffeiersama
I have a serious case of obsessive-compulsive disorder related to computer graphics and am currently undergoing self-treatment.
Philadelphia
coffeiersama's Stars
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
rust-lang/rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
halfrost/LeetCode-Go
✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解
facebookresearch/xformers
Hackable and optimized Transformers building blocks, supporting a composable construction.
LiheYoung/Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
CGAL/cgal
The public CGAL repository, see the README below
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
bitshifter/glam-rs
A simple and fast linear algebra library for games and graphics
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
asny/three-d
2D/3D renderer - makes it simple to draw stuff across platforms (including web)
rbdl/rbdl
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
a1600012888/PhysDreamer
Code for PhysDreamer
omegaiota/DiffCloth
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
peridyno/peridyno
An AI-targeted physical simulation platform.
liuchuo/LeetCode-Top100
LeetCode Top100 Liked Questions - 努力成为萌萌的程序媛~
tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
codeAligned/CMU-15213-Lab
Source code and solution to CMU 15-213
wlgys8/PBDClothLearn
Cloth Simulation by Position Based Dynamics + Unity Job System
AnkaChan/TinyVBD
A tiny version of VBD, focused on mass spring strand simulation.
seungbaebang/complementary-dynamics-cpp
littlemine/BVH-based-Collision-Detection-Scheme
General broad-phase collision detection framework using BVH and BVTT front tracking.
phys-sim-book/solid-sim-tutorial-gpu
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
FYTalon/pienerf
[CVPR 2024] PIE-NeRF🍕: Physics-based Interactive Elastodynamics with NeRF
Xingbaji/PNCG_IPC
The source code of our paper PNCG.
wlgys8/XPBDUnityRust
realize XPBD with rust and render in Unity
jcornaz/bvh-arena
A bounding-volume hierarchy for in-game broad-phase collision detection
zvxryb/broadphase-rs
A broadphase collision detection library, in Rust
lanlei/PD-IPC-ArmadilloDemo
WanruZhao/CIS565-Final-Project