An ATAK plugin for forwarding CoT messages via a hardware layer. Currently supports Meshtastic devices.
Supports Meshtastic devices without an ATAK EUD attached
- In-app device and channel management
- Broadcast messages are sent to the channel (e.g. map markers, PLI)
- Direct messages to other users (e.g. chat messages)
- Support for Meshtastic devices without an ATAK EUD attached
- Efficient comm. using libcotshrink -- can send approx 5 map markers or PLI per minute, or 2 chats, or 2.5 more complex markers
- Typical msg sizes, PLI: ~190 bytes, simple shape ~200 bytes, complex shape ~250 bytes, ~380 bytes, group chat ~400 bytes
- Filtering of repeated messages with a configurable TTL (e.g. auto-send markers)
- Message queue with priority (chat = pli > markers)
- Support for USB devices -- early stage, you might need to pair the device in the Meshtastic app to get USB permissions before setting it up in ATAK
- Remote channel management / updating
- Automatically adjust link speed / range based on # of lost messages
- Use T-Beam as a GPS source (if it proves to be more accurate than the phone's)
- Message IDs and receipt confirmation
- Improve chat message shrinking further
- Smarter sending -- Map Markers get higher priority unless PLI has not gotten sent in ~5 minutes
- Smarter sending -- Send a list of map markers to group, other clients can reply with which marker they are missing, build up a list of missing markers if more than 1 person is missing send to group, otherwise send to individuals
- Needs more real-world stability testing
- Re-add GoTenna support with a proper abstraction for communication layer
- Bridge between multiple comm. devices? E.g. Meshtastic + goTenna on one device. Alternative is to break that into more than one plugin instance since their preSendProcessors will see each other's messages.
- Use Dagger 2
- Get a proper CI setup going (GitHub Actions?)
The below instructions assume that you are cloning everything side-by-side in the same directory, so you should end up with a directory tree like:
workspace/
|
\--- Meshtastic-Android/
|
\--- AndroidTacticalAssaultKit-CIV/
|
\--- atak-forwarder/
- Clone Meshtastic-Android:
git clone git@github.com:meshtastic/Meshtastic-Android.git
- Enter the
Meshtastic-Android
directory:cd Meshtastic-Android
- Run the commands in
Meshtastic-Android/README.md
under "Build Instructions" - Open
Meshtastic-Android
in Android Studio, build and run the project, you can close the Meshtastic app
It is currently not possible or at least not easy to get a 3rd party plugin signed, so you will need to build your own copy of ATAK. ATAK checks the signature on any plugins it loads against a whitelist and will not load any plugin that is not signed with a whitelisted key.
- Clone the ATAK-CIV repo:
git clone git@github.com:deptofdefense/AndroidTacticalAssaultKit-CIV.git
- Follow the instructions in
AndroidTacticalAssaultKit-CIV/BUILDING.md
to build and install ATAK- Note: you will need to configure a signing key in the local.properties file, you must use the same signing configuration in the plugin's
app/build.gradle
file! - Note: if you would like to use
installCivRelease
instead, you must add your key signature toAtakPluginRegistry.ACCEPTABLE_KEY_LIST
- Note: you will need to configure a signing key in the local.properties file, you must use the same signing configuration in the plugin's
- Clone the ATAK Forwarder repo:
git clone git@github.com:paulmandal/atak-forwarder.git
- Run
git submodule update --init --recursive
- Edit the
app
Run Configuration inatak-forwarder
and set the Launch Options toNothing
- Build the
atak-forwarder
plugin and install it on your devices
- In the Android Settings / Connected Devices or Bluetooth Settings tap
Pair a new device
- Pair with your Meshtastic device
- Start ATAK, you should see an orange icon in the lower right corner of the screen
- Tap on the icon, the plugin menu should open
- Tap on the
Devices
tab - Tap on the
Refresh
button in the lower left corner of the plugin screen - Tap on your Meshtastic device when it shows up in the list of devices
- Tap on the
Set Comm Device
button, this will set your primary comm device - The orange icon in the lower right corner of the ATAK map should turn green soon
- On one device, tap on the
Channel
tab - Tap on the
Edit Channel
button - Pick your range/speed settings, recommended to start with the fastest / lowest range setting and work from there
- Pick a good name for your channel
- Tap on the
Gen PSK
button - Tap on the
Save
button - Wait until your new channel settings show up in the
Status
orChannel
tab, if they do not show up after a minute retry the edit channel steps - Once the channel settings are updated, click on the
Show QR
button to show a scannable QR code that you can use to configure your other devices - On your other devices, click on th
Scan QR
button in theChannel
tab to scan a channel QR- You should see notifications about "discovery broadcasts" once all devices are on the same channel, if you do not check the channel name, hash, and try clicking
Broadcast Discovery
in the plugin settings menu (click the @) - You should soon see map markers for each of your devices
- Note: this plugin will configure your Meshtastic device to send out position updates once per hour and to turn the LCD off after 1 second, you can tweak those values in
Config.java
- You should see notifications about "discovery broadcasts" once all devices are on the same channel, if you do not check the channel name, hash, and try clicking
The ATAK Forwarder supports configuring Meshtastic devices that have a GPS but no phone controlling them to show up on the map with a configurable callsign, team, and icon. This can be useful for retrieving relay devices or use cases that only need to output location data (e.g. animal tracking)
- Pair your extra Meshtastic devices with your phone as normal
- In the
Devices
tab, click theRefresh
button - Click on a device that is not your primary comm device, it will show up in the
Target
textview - Enter the settings for your non-ATAK device
- Click on
Write to non-ATAK
- You will see a small spinning progress bar appear on the screen, wait until it disappears before doing anything else with the plugin
- After the spinning progress bar disappears check the devices channel on its LCD, if the channel is updated reset the device by pressing the reset button for a second or two
- You should see your device appear on the map after it boots back up, its location should start updating once it has a GPS lock
Message handling follows a few simple rules:
-
Messages from ATAK that are not chat are checked against a Recently Sent cache, if a message was recently sent it was dropped. This prevents spamming of auto-send map markers.
-
Messages are then queued in a prioritized queue, with the priority: chat = pli > marker
-
If a similar message already exists in the queue (e.g. PLI) it will be overwritten with the new message, this way a queued PLI won't be sent with out of date data if newer data is available
-
This compares Lat/Lon exactly so device GPS imprecision will probably cause PLIs to get queued up, either way there should never be more than 1 PLI in the queue
-
Messages are fetched from this queue by the CommHardware class and sent
-
The plugin will attempt to first use a "minimal" protobuf that saves space, but if it will result in dropped fields or a failed mapping on the receiving size it will fall back to the regular protobufs
-
When values appear more than once in a payload we attempt to replace subsequent appearances with a marker/placeholder that is swapped back for the value when rebuilding the original message
Areas I'd especially like help are:
- reducing the message sizes without affecting features in ATAK (e.g. removing
detail.contact.endpoint
kills chat) -- check out https://github.com/paulmandal/libcotshrink for this effort - increasing resilience of this plugin, it is basically fire-and-forget (and maybe lose your message) right now
- re-introducing goTenna Mesh support
The hardware/communication layer is (kinda) abstracted behind a CommHardware
interface, this interface can be implemented against other hardware -- if you would like to give it a shot with another hardware layer please reach out to me and let me know how it goes.