Create reset functionality (trigger) for simulation and Orocos components
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xwavex commented
Create reset functionality (trigger) for simulation and Orocos components inside the world plugin. Make use of the event trigger mechanism.
xwavex commented
Is now implemented, needs to be tested! Actually all Orocos components now have to handle their clean-up locally. Especially the robot components need to handle it in a specific way so that the robots return back to their initial configuration.