Pinned Repositories
blueprintue-self-hosted-edition
Useful if you want to host your own blueprintUE website for your company.
CLAssetEditor
Unreal Engine editor extension for building tab based asset editors using Utility Widgets.
NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
utasks
A .NET CLI task composer for anything, but mostly for Unreal Engine
VerseReferenceExplorer
A VSCode extension: Visual Reference Explorer & Helper for the Verse Programming Language created for UEFN (Unreal Editor for Fortnite) by Epic Games.
NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
cronofear-dev's Repositories
cronofear-dev/VerseReferenceExplorer
A VSCode extension: Visual Reference Explorer & Helper for the Verse Programming Language created for UEFN (Unreal Editor for Fortnite) by Epic Games.
cronofear-dev/CLAssetEditor
Unreal Engine editor extension for building tab based asset editors using Utility Widgets.
cronofear-dev/utasks
A .NET CLI task composer for anything, but mostly for Unreal Engine
cronofear-dev/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
cronofear-dev/UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload