jmgomez/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
NimMIT
Issues
- 3
- 0
- 3
genbindings hangs when adding NimForUE to existing project based off the source.
#54 opened by geekrelief - 1
- 0
Undefined options type when compiling game.dll.
#69 opened by geekrelief - 0
- 0
- 0
- 3
Restarting on Windows makes compilation freeze
#47 opened by matkuki - 1
BlueprintNativeEvent hides compiler errors
#53 opened by Xkonti - 5
- 1
- 0
- 1
Failed to setup using "nimble nuesetup" on Windows
#35 opened by Xkonti - 1
how do i fix this error
#33 opened by UsetUset2244 - 21
How compatible is there with the unreal event system and how easy is it to write the event?
#32 opened by kone9 - 5
delay in code?
#31 opened by kone9 - 0
NimTemplate Can't packaging in UE 5.3
#30 opened by plasticanne - 1
Linux support
#28 opened by levovix0 - 1
- 2
- 1
- 0
- 3
Task `lib` fails due to missing import
#24 opened by gushromp - 1
Unable to generate bindings/reflection data
#23 opened by gushromp - 0
bindings/vm should exists before genbindings
#22 opened by jmgomez - 9
Nimble setup does not work
#20 opened by The-Ocean-Man - 0
- 2
Compilation Error
#16 opened by Medie1 - 0
Directory Conflict
#14 opened by Medie1 - 0
gencppbindings fails with: "Error: only single underscores may occur in a token and token may not end with an underscore"
#13 opened by DevKevinYG - 0
- 0
[Plugin support] Issues with ControlRig plugin
#12 opened by hcorion - 0
[Plugin support] Issues with Niagara plugin
#10 opened by hcorion - 5
Usable State & Documentation Timelines?
#7 opened by Niminem - 1
- 2
UE4 support?
#6 opened by TheWitheredStriker - 2
Help Needed?
#4 opened by bichanna