ZIL Implementation of War-Torn Kingdom (Quest / Fabled Lands Game book) by Dave Morris and Jamie Thomson
Cover art | Back cover blurb |
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SET OUT ON A JOURNEY OF INCREDIBLE ADVENTURE ROLE-PLAYING IN LANDS BEYOND YOUR IMAGINATION Choose for yourself what role to play, where to go, and what to do. In THE WAR-TORN KINGDOM revolution rages in Sokara. You can join forces with the king to restore his throne, or look for profit working for the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skullduggery to survive the back streets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net from the Repulsive Ones under the sea -- and use the rewards of your victories to travel beyond the boundaries of the known world. Your journeys will bring you foes and friends, danger and triumph, fortune and fame -- and more adventures than you have ever dreamed of! |
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FOR ONE PLAYER. This book includes: * A pair of dice * 14 reusable adventure sheets * Character profiles * 2 maps of Fabled Lands of Quest * All the instructions you need to start your very own adventure |
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This is role-playing as you've never known it before -- in the perilous world of QUEST! | |
*Cover illustration by Kevin Jenkins | |
Map of Sokara | |
**From: The Gallery: Art of Russ Nicholson |
Text copyright (c) 1995, 2010 Dave Morris and Jamie Thomson
Illustrations copyright (c) 1995 Russ Nicholson
Map copyright (c) 1995 Macmillan Children's books, (c) 2018 Megara Entertainment
Published 1997 by Prince Stern Sloan, Inc.,
A member of The Putnam & Grosset Group, New York, New York.
ISBN 0 8431 7926 0
First Edition
1 3 5 7 9 10 8 6 4 2
- No in-game illustrations or graphics (Refer to the maps above)
- Dice rolls handled by the Random Number Generator (but of course!)
- Character selection and inventory (items, codewords)
- Items with bonuses to abilities, e.g. +1 COMBAT (weapons), +1 DEFENSE (armours)
- Monster Combat, Random events, and Ability tests
- Level-up in ranking, stamina or abilities
- Titles and honours, Blessings, and Worship of a God
- Missions given by various parties
- Status ailments like: diseases, curses and poisons
- Temples: Seek cures, purchase blessings, Resurrection arrangements, worship/renounce a god
- Markets and Merchants (buying and selling weapons, armours, magic, maps (!?) and other items)
- Guilds: invest or bank money
- Townhouses/Secret caches (store/withdraw money and possessions)
- Harbour and Ports (Buy/Sell/Upgrade ships, Book passages to far lands, Buy/Sell Cargo, Own up to 3 ships)
- Select an action by pressing the number keys that correspond to the option (1 - 9).
- In some situations, if there are more than 9 options, items 10-19 map to the keys A (or a) - J (or j)
- Press q or Q to quit or terminate the program
- Press p or P to view character (items, skills, codewords, etc.)
- Press r or R to restore progress from a save file
- Press s or S to save current progress to a file
- Press u or U Use/drop an item from your inventory
- Press ? to list the commands P/S/R/U/Q and what each does
- Travel to other islands or regions, i.e. to other books not implemented
- As a consequence, some story sections may be impossible to reach or will always play out the same way
- The 2010 version of the text was used, however, characters from the 1995 and 1997 are maintained.
Feel free to report bugs or any issues with this adaptation. Thanks!