Pinned Repositories
Clustering
The GTK-based no-programming-required K-Means clustering software for Win/Unix/Linux/OSX platforms
DeepLearnMac
DeepLearnUI implemented in GTK# for Linux/Unix/OSX Platform
DeepNeuralNetworkClassifier
Deep Neural Network Classifier for the Win/Linux/OSX platform based on the GTK# Framework
green-blood
ZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith
legendary-kingdoms
An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.
PixelFilter
User Interface for Pixel Filter Plugins
PixelFilterJS
Pixel Filtering/Scaling in AngularJS
SVMClassifier
Support Vector Machine Classifier
turbo-pascal-assembly
A Deep Dive into the Turbo Pascal Compiled Code (Work in Progress)
Turmites
User interface for programming and simulating 2D Turing Machines (Turmites) done in Mono and GTK
daelsepara's Repositories
daelsepara/PixelFilterJS
Pixel Filtering/Scaling in AngularJS
daelsepara/legendary-kingdoms
An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.
daelsepara/green-blood
ZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith
daelsepara/turbo-pascal-assembly
A Deep Dive into the Turbo Pascal Compiled Code (Work in Progress)
daelsepara/dead-men
Down Among the Dead Men (Virtual Reality Adventures) by Dave Morris
daelsepara/sdl-dead
Down Among the Dead Men (Critical IF Gamebooks)
daelsepara/sdl-heart
Heart of Ice (Critical IF Gamebooks) in SDL
daelsepara/blood-sword
An SDL Implementation of the Blood Sword gamebooks by Dave Morris and Oliver Johnson
daelsepara/DeepLearningJS
AngularJS (1.7.x) implementation of the DeepNeuralNetworkClassifier project
daelsepara/necklace-skulls
This is a ZIL Implementation of Necklace of Skulls game book (Virtual Reality Adventures) by Dave Morris.
daelsepara/sdl-arabia
Once Upon a Time in Arabia (Critical IF Gamebook) implemented with Simple DirectMedia Layer (SDL) Library
daelsepara/sdl-green
Green Blood (Virtual Reality Adventures)
daelsepara/sdl-skulls
Necklace of Skulls (SDL Game)
daelsepara/SupportVectorMachineCpp
Support Vector Machine Trainer in (C/C++)
daelsepara/blood-sword-redux
An SDL implementation of the revised Blood Sword gamebook (2014)
daelsepara/coils-of-hate
Coils of (Virtual Reality Adventures)
daelsepara/heart-of-ice
Heart of Ice (Virtual Reality Adventures)
daelsepara/HIPMandelbrot
GPU Implementation of Mandelbrot Fractal Generator with Benchmarking
daelsepara/neofetch
🖼️ A command-line system information tool written in bash 3.2+
daelsepara/sail-with-pirates
Sail with Pirates (Time Machine 04)
daelsepara/sdl-coils
Coils of Hate (Virtual Reality Adventure)
daelsepara/sdl-fractals
Fractal Image Generators in SDL
daelsepara/SupportVectorMachineJS
Support Vector Machine Classifier implmented in AngularJS 1.7.x
daelsepara/vulcanversejs
Vulcan Verse Adventure Sheet Implemented with Vue.js
daelsepara/war-torn-kingdom
ZIL Implementation of War-Torn Kingdom (Quest / Fabled Lands Game book) by Dave Morris and Jamie Thomson
daelsepara/abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
daelsepara/abrash-zen-of-asm
Markdown source for Michael Abrash's Zen of Assembly Language (1990)
daelsepara/astar
C++ implmentation of at A* Pathfinding Algorithm from https://dotnetcoretutorials.com/2020/07/25/a-search-pathfinding-algorithm-in-c/
daelsepara/HIPNewton
GPU Implementation of Newton Fractal Generator with Benchmarking
daelsepara/registration
Account Registraton in Plain Old PHP and Bootstrap 5. Includes Credit Card Validation