A stylised water shader for Unity's Universal Render Pipeline.
This project contains a stylised water shader intended to show off some of the features of Shader Graph and Universal RP. An accompanying tutorial is available on danielilett.com.
This project was created using Unity 2019.3.0f6 and Universal Render Pipeline 7.1.8.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on April 5th 2020.