Pinned Repositories
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
unity-cloth-simulation
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
unity-core-utils
A collection of common Unity scripts and extensions I've found myself continually rewriting.
unity-fluid-simulation
A fluid simulation I made for a class assignment, based on work by Jos Stam.
unity-font-presets
A system to keep TextMeshPro styles consistent throughout a project.
unity-image-effects
A collection of image effects for Unity.
unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
unity-stylized-sand
A stylized sand shader (and material presets) for Unity.
unity-stylized-sky
A stylized sky shader (and material presets) for Unity.
unity-stylized-water
A stylized water shader (and material presets) for Unity.
danielshervheim's Repositories
danielshervheim/unity-stylized-water
A stylized water shader (and material presets) for Unity.
danielshervheim/unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
danielshervheim/unity-stylized-sky
A stylized sky shader (and material presets) for Unity.
danielshervheim/unity-image-effects
A collection of image effects for Unity.
danielshervheim/unity-stylized-sand
A stylized sand shader (and material presets) for Unity.
danielshervheim/unity-cloth-simulation
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
danielshervheim/atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
danielshervheim/unity-fluid-simulation
A fluid simulation I made for a class assignment, based on work by Jos Stam.
danielshervheim/unity-flocking
CPU and GPU implementations of Craig Reynold's boids in Unity.
danielshervheim/unity-bruneton-atmosphere
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
danielshervheim/unity-particle-system
A GPU accelerated particle system I made for a class assignment.
danielshervheim/unity-font-presets
A system to keep TextMeshPro styles consistent throughout a project.
danielshervheim/unity-core-utils
A collection of common Unity scripts and extensions I've found myself continually rewriting.
danielshervheim/webxr-ik-avatar
An IK avatar controller for WebXR and BabylonJS.
danielshervheim/unity-caching
An image, text, and audio caching system for Unity.
danielshervheim/unity-first-person-controller
A simple and extensible first person controller.
danielshervheim/unity-google-fonts-importer
A Google Fonts importer for Unity.
danielshervheim/unity-color-palettes
A system to keep UnityEngine.Graphic colors consistent throughout a project.
danielshervheim/unity-logging
A screen logging system for unity.
danielshervheim/TinyChat
A lightweight chat server and client, written in C.
danielshervheim/TinyPaint
A lightweight painting and image editing application for Unix, written in C.
danielshervheim/danielshervheim.github.io
Personal website.
danielshervheim/design-challenge
A design challenge I completed as part of an interview process.
danielshervheim/java-twenty-questions
A Java implementation of the popular guessing game Twenty Questions.
danielshervheim/virtual-fort-snelling-data
Data repository for the virtual Fort Snelling project.