danilonishi
I write tools, paint pixels, and make games!
Massive Entertainment - A Ubisoft StudioMalmö, Sweden
danilonishi's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nothings/stb
stb single-file public domain libraries for C/C++
google/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
lz4/lz4
Extremely Fast Compression algorithm
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
LuaJIT/LuaJIT
Mirror of the LuaJIT git repository
harfbuzz/harfbuzz
HarfBuzz text shaping engine
ben-strasser/fast-cpp-csv-parser
fast-cpp-csv-parser
fgsfdsfgs/perfect_dark
work in progress port of n64decomp/perfect_dark to modern platforms
nem0/OpenFBX
Lightweight open source FBX importer
zenika-open-source/promote-open-source-project
📄 How to promote my open source project?
mmikk/MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
alanjfs/sequentity
A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT
richgel999/bc7enc
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
keijiro/PcxEffects3
Unity VFX with point cloud
staggartcreations/Graphics-Raycast
GPU-based raycaster for Unity
smcameron/gaseous-giganticus
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
IRCSS/Interactive-Grass
CloudMracek/BWHorror
A horror game I'm working on