dannyliudong's Stars
MengTo/Spring
A library to simplify iOS animations in Swift.
JohnSundell/ImagineEngine
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
pcjbird/AssetsExtractor
『Assets提取工具』是一款OSX平台上用于将Assets.car或xxx.app中打包的png图片、pdf等资源重新提取出来的开发者工具。Assets.car常见于iOS/Mac/Unity等开发中的资源打包。
hugoscurti/mesh-cutter
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
woguan/Legend-Wings
iOS Swift Game - Push SpriteKit to the limit
cocoatoucher/Glide
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
InvadingOctopus/octopuskit
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Geri-Borbas/Unity.Library.eppz.Geometry
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
songkuixi/ARBottleJump
An ARKit version of WeChat Bottle Jump game. ARKit 版微信跳一跳游戏
mapbox/mapbox-scenekit
d-ronnqvist/SCNBook-code
The sample code for the different chapters in "3D Graphics with Scene Kit" (which I call "SCNBook" as a joke)
maxgribov/Spine
Unofficial Spine runtime Swift library, allows you to play animations created in the Spine app (http://esotericsoftware.com).
Rfrixy/Generic-Unity-Object-Pooler
An easy to use object-pooler which is efficient and fast.
eleev/spritekit-water-node
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
r3econ/spacequest-ios
Full source code of a working iOS game, space shooter, written in Swift using SpriteKit 🚀🪐👽🛸👾
bwide/CollectionNode
a collectionView made for Sprite Kit
bobmoff/ScrollKit
Simple example of how to use UIScrollView in a SpriteKit project
akashgupta88/AGSpriteButton
A versatile button control for SpriteKit.
hsilived/SpinWheel
txaiwieser/TWSpriteKitUtils
TWControls - Simple Controls (Button, Switch) for SpriteKit, written in Swift!
eleev/skcomponents-kit
⚗️ Collection of SpriteKit components for intermediate/advanced use cases.
alfiehanssen/ThreeSixtyPlayer
A 360 video viewer for iOS implemented using SceneKit.
Benolds/GameOfLife-Swift
This is the complete source code for the MakeGamesWithUs tutorial for building the Game of Life using Swift and SpriteKit.
burczyk/SwiftTeamSelect
Swift implementation of SpriteKit SKScene with scrollable team selection
IlijaMihajlovic/Sweet-Sweets-Mania-SpriteKit-Game-With-Continuous-Integration
A single player game in SpriteKit created completely programmatically without the use of .sks files and Xcode Scene Editor. Implemented continuous integration using Jenkins, Fastlane GitHub, and Unit Tests into one continuous integration system. So everything is automated from the first commit to the email notification at the end from Jenkins when the build finished. I used Firebase as a backend and implemented its Sign up/Login with Facebook and Anonymously into the app, and saved users data like: UID, email address, username and profile image into Firebase Database and Firebase Storage, likewise, I implemented a persistent store so all user data is saved after the user quits the app. During the development of the app, I followed the MVC design pattern, likewise, I used Sketch for creating most of the UI.
ooper-shlab/Bananas-Swift
A translation of Apple's sample code Bananas: Building a Game with SceneKit into Swift
dilmerv/UnityDoTweenExamples
Unity3d DoTween Examples
EPICmynamesBG/SKButton
A simple button for iOS (Swift) SpriteKit with full documentation and demos.
dannyliudong/Bananas-Swift
A translation of Apple's sample code Bananas: Building a Game with SceneKit into Swift
Larisa123/Space-Maze
A labyrinth based game in space, made with SceneKit and Swift 3.