Pinned Repositories
AdrenoToolsTest
assertlib
AsyncCppGen
betsy
Betsy GPU compressor
colibrigui
dergo-blender
Blender3D plugin for rendering using the OGRE3D engine 2.1+
livingroom
ogremeshy
Official Repository of OgreMeshy Support
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
vsync_simulator
darksylinc's Repositories
darksylinc/betsy
Betsy GPU compressor
darksylinc/vsync_simulator
darksylinc/colibrigui
darksylinc/AdrenoToolsTest
darksylinc/assertlib
darksylinc/AsyncCppGen
darksylinc/godot-swappy
darksylinc/msvc-wine
Scripts for setting up and running MSVC in Wine on Linux
darksylinc/sds_library
SDS Library
darksylinc/curl
A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET and TFTP. libcurl offers a myriad of powerful features
darksylinc/dockbarx
darksylinc/EnumIterator
Proof of Concept for C++ enum iterators. See http://www.yosoygames.com.ar/wp/2017/03/c-iterable-enums/
darksylinc/FreeImageRe
FreeImage Re(surrected) - fork of the FreeImage library to maintain and extend
darksylinc/gazebo
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
darksylinc/godot
Godot Engine – Multi-platform 2D and 3D game engine
darksylinc/ign-common
An audio-visual library supports processing audio and video files, a graphics library can load a variety 3D mesh file formats into a generic in-memory representation, and the core library of Ignition Common contains functionality that spans Base64 encoding/decoding to thread pools.
darksylinc/ign-docs
High-level Ignition documentation that gets published to https://gazebosim.org/docs/
darksylinc/ign-gazebo
Open source robotics simulator. Through Ignition Gazebo users have access to high fidelity physics, rendering, and sensor models. Additionally, users and developers have multiple points of entry to simulation including a graphical user interface, plugins, and asynchronous message passing and services. Ignition Gazebo is derived from Gazebo, and represents over 16 years of development and experience in robotics and simulation. This library is part of the Ignition Robotics project.
darksylinc/ign-gui
Builds on top of Qt to provide widgets which are useful when developing robotics applications, such as a 3D view, plots, dashboard, etc, and can be used together in a convenient unified interface.
darksylinc/ign-rendering
C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
darksylinc/ign-sensors
Provides numerous sensor models designed to generate realistic data from simulation environments.
darksylinc/libadrenotools
A library for applying rootless Adreno GPU driver modifications/replacements
darksylinc/ogre-heightmap-tex
Ogre 2.1 & 2.2 - scene-oriented, flexible 3D engine written in C++
darksylinc/ogre3ter-demo
Based on Ogre-Next Tutorial_Terrain. Jungle demo with sky, terrain and vegetation, 3 car models and flat water.
darksylinc/Ogre_Sample_GpuParticles
darksylinc/portaudio_opensles
android opensles backend for portaudio
darksylinc/soxr
Fork of SoX resampler lib to get it to always produce deterministic output
darksylinc/test_repo
Test Repo, nothing to see here
darksylinc/VulkanProfiler
Real-time GPU profiling layer for Vulkan applications.
darksylinc/zbar
ZBar is an open source software suite for reading bar codes from various sources, including webcams. As its development stopped in 2012, I took the task of keeping it updated with the V4L2 API. This is the main repository for it. There's a clone at at LinuxTV.org, and another one at gitlab.