Pinned Repositories
ConsoleLog
Utility to display log messages and watch variables in canvases so you don't have to take the headset off to look at ADB logcat.
html5-boilerplate-server-configs
webserver configuration templates for various platforms, goes well with HTML5 Boilerplate
MRPunchThroughShader
Shader to mask opaque objects in passthrough applications
SimpleJSON
A simple JSON parser in C#
TagPostProcessor
UnityServiceLocator
XRGizmos
Utility for debug drawing on devices.
darktable's Repositories
darktable/NaughtyAttributes
Attribute Extensions for Unity
darktable/ConsoleLog
Utility to display log messages and watch variables in canvases so you don't have to take the headset off to look at ADB logcat.
darktable/AndroidKeystoreHelper
Android Keystore Helper
darktable/com.unity.xr.interaction.toolkit
📦 A high-level, component-based, interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events.
darktable/EntityComponentSystemSamples
darktable/NPBehave
Event Driven Behavior Trees for Unity 3D
darktable/orels-Unity-Shaders
A collection of practical Unity shaders for your next project
darktable/ParrelSync
(Unity3D) Test multiplayer without building
darktable/RogueLegacy1
Rogue Legacy Source Code
darktable/ultimatexr-unity
UltimateXR is a free, open source framework that facilitates the creation of VR applications.
darktable/Unity-AppSpaceWarp
Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
darktable/Unity-AssetStreaming
Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system.
darktable/Unity-CrypticCabinet
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
darktable/Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
darktable/Unity-Discover
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/Unity-FirstHand
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/Unity-LocalMultiplayerMR
Mixed Reality samples that demonstrate how to enable multiplayer
darktable/Unity-MetaXRAudioSDK
This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
darktable/Unity-MoveFast
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/Unity-Movement
Body, Eye and Face Tracking code sample.
darktable/Unity-MRMotifs
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/Unity-PerformanceSettings
Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
darktable/Unity-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/Unity-SharedSpaces
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer.
darktable/Unity-SharedSpatialAnchors
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Oculus Integration SDK for the Unity game engine. The sample app showcases the creation, saving, loading, and sharing of Spatial Anchors.
darktable/Unity-SpiritSling
Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.
darktable/Unity-StarterSamples
This repository brings multiple samples that can help you explore features and bring them into your project.
darktable/Unity-TheWorldBeyond
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer.
darktable/Unity-UltimateGloveBall
Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
darktable/voicesdk-samples-whisperer
Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.