Pinned Repositories
ConsoleLog
Utility to display log messages and watch variables in canvases so you don't have to take the headset off to look at ADB logcat.
html5-boilerplate-server-configs
webserver configuration templates for various platforms, goes well with HTML5 Boilerplate
MRPunchThroughShader
Shader to mask opaque objects in passthrough applications
SimpleJSON
A simple JSON parser in C#
TagPostProcessor
UnityServiceLocator
XRGizmos
Utility for debug drawing on devices.
darktable's Repositories
darktable/Simple-Inventory
Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environmental objects.
darktable/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
darktable/AnyUI
darktable/bricksvr-game
An open-source mirror of the BricksVR unity project.
darktable/CityGeneration
The repository is an implementation of Siggraph01 Procedural Modeling of Cities.
darktable/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
darktable/GestureRecognizerUnity
General purpose gesture recognizer for Unity
darktable/HandPosing
Pose authoring using handtrackingon Quest
darktable/HPTK
Hand Physics Toolkit
darktable/lib_fts
single-file public domain libraries
darktable/MateUnity
Shared scripts and resources across Unity projects.
darktable/Mesh27Slice
unity mesh 27-slicing tool
darktable/NavMesh-Tutorial
Tutorial project files on using NavMesh in Unity.
darktable/NavMeshComponents
High Level API Components for Runtime NavMesh Building
darktable/normans-sky
Normans Sky made for lowrezjam '16
darktable/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
darktable/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
darktable/procedural-stochastic-texturing
darktable/RiptideNetworking
Lightweight C# networking solution for multiplayer games.
darktable/ShaderTutorials
unity shader tutorials
darktable/Splatoon-Ink
Recreating the Ink System from Splatoon
darktable/thekla_atlas
Atlas Generation Tool
darktable/UniRx
Reactive Extensions for Unity
darktable/Unity-behavior-tree
Unity3D简单的战斗Demo,包含一套表现和逻辑完全分离的AI系统。AI系统包括FSM和行为树两种,行为树有一套编辑器可以配置。(QQ群:542703971)
darktable/unity-utils
A set of single script utils used throughout my projects
darktable/UnityMobileRemoteControl
Control your Windows device from your phone
darktable/URP-SpinnerShadergraph
A simple shadergraph for making spinners for button borders or loading indicators
darktable/VisualProfiler-Unity
The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage.
darktable/VRArmIK
Unity Inverse Kinematics solution for arms in VR
darktable/xatlasLib
xatlas wrapper used by Bakery