darzu
Currently: Sprig, a block-based coding environment for 3D games. Formerly: MakeCode, Azure Sphere, UW PLSE, Kodu, Code Contracts for .NET.
darzu's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
phaserjs/phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
AssemblyScript/assemblyscript
A TypeScript-like language for WebAssembly.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
WebAssembly/wabt
The WebAssembly Binary Toolkit
hrvach/deskhop
Fast Desktop Switching Device
lief-project/LIEF
LIEF - Library to Instrument Executable Formats (C++, Python, Rust)
clockworklabs/SpacetimeDB
Multiplayer at the speed of light
Chlumsky/msdfgen
Multi-channel signed distance field generator
AmbientRun/Ambient
The multiplayer game engine
linebender/xilem
An experimental Rust native UI framework
hexops/mach
zig game engine & graphics toolkit
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
icosa-foundation/open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
abagames/crisp-game-lib
Minimal JavaScript library for creating classic arcade-like mini-games running in the browser
bernhardstrobl/Pico3D
Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
samdauwe/webgpu-native-examples
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
h3r2tic/tony-mc-mapface
A cool-headed display transform
Poussinou/FLOSS-Games-on-Steam
A list of FLOSS games available on Steam (75 so far)
nodejs/postject
Easily inject arbitrary read-only resources into executable formats (Mach-O, PE, ELF) and use it at runtime.
brendan-duncan/webgpu_inspector
Inspection debugger for WebGPU
simondevyoutube/Quick_Grass
lisyarus/webgpu-demo
WebGPU rendering experiments
AshleyScirra/CommandAndConstruct
An open-development multiplayer real-time strategy (RTS) game project made in Construct.
postmalloc/metal-cpp-example
Just a C++ port of Apple's Metal API example
golf1052/SeattleCarsInBikeLanes
A website displaying and collecting pictures of cars in bike lanes in Seattle.
kainino0x/gpuinfo-vulkan-query
Program your own vulkan.gpuinfo.org query in Python. Used to determine baseline hardware for WebGPU.
geckoo1337/Geckoo1337-engine
Simple Pixel Game Engine
dwoos/sprig-transforms