dbechrd's Stars
aseprite/aseprite
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
valinet/ExplorerPatcher
This project aims to enhance the working environment on Windows
doomemacs/doomemacs
An Emacs framework for the stubborn martian hacker
diasurgical/devilution
Diablo devolved - magic behind the 1996 computer game
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
turanszkij/WickedEngine
3D engine with modern graphics
epezent/implot
Immediate Mode Plotting
ephtracy/ephtracy.github.io
mas-bandwidth/yojimbo
A network library for client/server games written in C++
benkuper/Chataigne
Artist-friendly Modular Machine for Art and Technology
ephtracy/voxel-model
grimfang4/sdl-gpu
A library for high-performance, modern 2D graphics with SDL written in C.
MultiplayerBook/MultiplayerBook
mas-bandwidth/reliable
Packet acknowledgement system for UDP
Heath123/pakkit
dy/wavefont
Typeface for rendering waveform/data
jeffThompson/CollisionDetection
A book and examples on collision detection
mmikk/MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
slynch8/10x
10x IDE/Editor
pmq20/libautoupdate
Cross-platform C library that enables your application to auto-update itself in place.
fabd/diablo2
The Tankazon Resource - a Diablo II mini site.
Gaider10/CrossroadFinder
Finds different crossroad formations on a set seed
r3eckon/Recursive-Tile-Map-Growth
Tile based level growth algorithm used in Procedural Dungeon Toolkit
RobLoach/raylib-physfs
Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.
MarcoCiaramella/OpenSimplex2
C implementation for CPU and GPU of OpenSimplex 2
Antymon/quadtree
Efficient implementation of a QuadTree data structure for spatial querying (e.g. collision detection)
MephisTools/diablo2-live-viewer
Display packets and information about a current diablo2 session
cmuratori/4coder_temp
encratite/heroin_glands
This was a portable stand-alone networking library for the Diablo II servers (i.e. to write your own client). I never actually ended up using it and it uses a lot of now defunct external dependencies, I think. The code was a huge mess anyways, but it was still a huge achievement for me at the time so I'm somewhat emotionally attached to it. Time I started this project: Thursday, 16 October, 2008, 00:45:33 CET.
rwxrob/head-first-c-projects
Head First C Projects