/TutorialProceduralAnimationFix

A tutorial on fixing the procedural animation with baked animation in Unity3D.

Primary LanguageC#MIT LicenseMIT

TutorialProceduralAnimationFix

Introduction:

A tutorial on how to fix the procedural animation with baked animation in Unity3D. Also showing all the steps to setup procedural animation. While trying to make procedural animation to work with baked animation you will notice that the model and the origin point becomes separate or procedural animation is working only. In this tutorial I am showing how to setup the procedural animation and one of the way to fix the procedural and baked animation issue. Watch my Video to get a detailed understanding of the issue, the cause of the issue and the solution to the issue. If my solution doesn't work then I have linked to other sources in Research Links that fixes this issue using other means.

Table of Contents:


Prerequisites

Unity Game Engine

Unity Version used for this tutorial is 2020.3.3f1.


Stable Build

Stable Build - main is the stable version of the tutorial and is similar to the one shown in the Video


A very simple script for moving the hand of the model procedurally. Basically it keeps moving the hand between two points with a given speed.

  • Transform _hand: The procedural target transform that will be moved.
  • Vector3 _target1: The first point to move towards.
  • Vector3 _target2: The second point to move towards.
  • float _speed: The movement speed of the hand.

Research Links

(Unity3D Forum) Animation Rigging Package and Humanoid avatars problems


Authors


License

This project is licensed under the MIT License - see the LICENSE.md file for details.