Pinned Repositories
EmojiWords
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
FallingFruits
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
FidgetMatching
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
IceClaw
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
KitchenPong
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
LaserDraw
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
BasketChase
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
FlipBurger
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
MagnetBall
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
MoneyControl
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw's Repositories
debruw/KodlandPractice
debruw/UnityFramework
debruw/TheoryInAction
debruw/Data-Persistence-Project
debruw/PotionPunchClone
Potion punch game clone
debruw/ProceduralLandmassGeneration
debruw/Unity_Utils
Unity Useful extension methods
debruw/shaders-botw-grass
A Legend of Zelda: Breath of the Wild-style grass shader
debruw/HexaMap
debruw/com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
debruw/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
debruw/Utilities
A (hopfully) growing collection of various math, geometry and general utility classes for Unity3d and C#
debruw/UnityFurURP
Fur shader implementation for URP
debruw/shaders-6grass
Six varied methods for drawing grass with a range of use cases.
debruw/100-Unity-Mechanics-for-Programmers
Building Unity mechanics structured as a set of challenges. 100 sample programs where each program demonstrates a different mechanic.
debruw/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
debruw/WreckingIO
Hypercasual game prototype demo for Garawell Games
debruw/MoneyControl
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/OceanWaver
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/SewingRace
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/IceClaw
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/FallingFruits
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/UIOutline
debruw/FidgetMatching
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/FlipBurger
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/Splatoon-Ink
Recreating the Ink System from Splatoon
debruw/shaders-botw-cel-shading
A cel shading effect based on the main shader from Breath of the Wild.
debruw/Terraforming
debruw/Scraper
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.
debruw/StopTheBull
Hyper casual game prototype made by me. Game idea and intellectual property belongs to SKEB Studios.