/cuphead_gb

Primary LanguageCMIT LicenseMIT

Cuphead Gameboy Demake

Current project scope is just the first boss from cuphead - Root Pack

Recording 2023-05-31 at 15 23 17

Feature List

  • Gameplay
    • Jumping
    • Simple Move
    • Platformer Bounds
    • Colliders
    • Player Bullets
  • Cuphead Animations
    • Idle
    • Standing Fire
    • Normal Jump
    • Running Fire
  • Potatoe Boss
    • Projectiles
    • Animations
    • Spawn / Death
  • Flying Enemies
  • Background Art
  • Music
    • Driver
    • Full Botanic Panic Song

Tools

GBDK-2020 Make vscode Emulicious

Thanks For Help and GBDK2020

Toxa, bbbbbr

Learning Experiences

Big Animations For Boss

I had the idea of just using the background layer map to hold frames of animation for the boss and use the STAT Interupt scroll method/trick to slide the background to the frames for the animation. I had to hide everything to the side of the boss because it would just be a whole sprite sheet across the screen but learned the Window causes all the background tiles to the right of it to stop being rendered so I had to flip where the boss was so it was to the left of the window.