derkreature/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
C++NOASSERTION
Stargazers
- araratispirogluLondon, United Kingdom
- benoitjacquier
- cg-cnuhttps://www.ilm.com
- conanbEPICentre, UNSW
- dankripacLondon
- dariomanesku
- dawidgornyBerlin / London
- developerbrosomewhere in Mongolia
- dottools
- durswdTokyo, Japan
- earthtojensSeattle, WA
- fatlimeyFremont, CA
- ikrimaKite & Lightning
- KelSolaarPrincipal Pipeline Programmer @ Epic Games
- kibotuCheck24 Profis
- Kuranessketchfab
- macBdogSan Francisco, California
- mhaemmerleBerlin, Germany
- mobius
- NecrolisSentiMeter
- NegativeMindTokyo
- ngoaho91vietnam
- nickkorn
- num3ricEpic Games
- oks2024
- phniixSan Francisco
- rams3s@FishingCactus
- rasteron
- rotoglupFreelance
- selfshadowSan Francisco
- shadercoderIGG
- simongeilfusBrussels
- tsturmThreedy GmbH
- vorghttp://variable.io
- wip-
- wuyakuma