devTimer's Stars
Unity-Technologies/UnityCsReference
Unity C# reference source code.
dotnet/reactive
The Reactive Extensions for .NET
871041532/zstring
C# string零GC补充方案
topameng/tolua
The fastest unity lua binding solution
nashnie/MotionMatching
road to next-gen animation.
microsoft/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
coding2233/TextInlineSprite
UGUI图文混排 unity version: 2017.2+
OlafHaag/VectorFields
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
chenjd/Unity-Signed-Distance-Field-Shadow
Signed Distance Field Shadow in Unity
joexi/Excel4Unity
Excel for Unity. Provides both read and write with .xls and .xlsx
tangzx/ABSystem
Unity3D AssetBundle 打包与管理系统
Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
qiankanglai/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
hstcscolor/awesome-gameserver-cn
中文游戏服务器资源大全
keijiro/Flipbook
Flip book effect example for Unity
grpc/grpc
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)