dfranx/SHADERed

Naming of matVP , matGeo, et al.

GabZach opened this issue · 1 comments

I recommend to use the original OpenGL names for the predefined matrices,
such as matModelToWorld , instead of matGeo.
This will create less confusion, and is a trivial thing to implement.

You can name your variables however you want to. It doesn't have to be "matGeo" or any of the names I used.

Though, thanks for the suggestion, I might change the names of those variables in my examples at some point.