dfranx/SHADERed

How to turn on GL_PROGRAM_POINT_SIZE state?

jinwz opened this issue · 0 comments

jinwz commented

I want to change the point size by setting gl_PointSize in VS, but it doesn't take effect. OpenGL says that I need turn on GL_PROGRAM_POINT_SIZE state, but I wonder where to set this state in SHADERed?