dfranx/SHADERed

COLLADA (.dae) files imported incorrectly

graphXDoses opened this issue · 0 comments

Hi,

I'm fairly new to the application so it might be me mishandling the case, but while wavefront objects are imported properly and all the information is passed to the shaders accordingly, collada files come with uvs and normals (as far as i've noticed) messed up. Currently, there is no restriction for the user to import mesh data and attributes from specific files. Would it be that .dae files are just not supported in SHADERed, at least for the time being?

Thank you.