dfranx/SHADERed

Export failure: Audio in project leads to failure to build export.cpp

ctrlcctrlv opened this issue · 0 comments

/home/fred/Workspace/SHADERed/bin/export.cpp: In function ‘int main()’:
/home/fred/Workspace/SHADERed/bin/export.cpp:193:46: error: ‘SFW40124_01’ was not declared in this scope
  193 |                 glBindTexture(GL_TEXTURE_2D, SFW40124_01);
      |                                              ^~~~~~~~~~~
make[2]: *** [CMakeFiles/ShaderProject.dir/build.make:76: CMakeFiles/ShaderProject.dir/export.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/ShaderProject.dir/all] Error 2
make: *** [Makefile:91: all] Error 2

Shader works flawlessly in the editor.

It seems no code was added to export audio shaders as was done for normal graphical textures.

Screenshot from 2023-01-12 11-08-13