dhhao's Stars
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
asik/FixedMath.Net
Fixed point math C# library
MichaelSuen-thePointer/fixmath
a 64bit fixed-point number
bansheeGz/BGCurve
Bezier spline editor for Unity game engine
Tencent/InjectFix
InjectFix is a hot-fix solution library for Unity
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
nfrechette/acl
Animation Compression Library
mono/mono
Mono open source ECMA CLI, C# and .NET implementation.
TheAlgorithms/Python
All Algorithms implemented in Python
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
996-icu-avengers/Natasha
旨在各大招聘网站标记996.ICU和955.WLB上榜公司
jacobdufault/fullserializer
A robust JSON serialization framework that just works with support for all major Unity export platforms.
dudu502/LittleBee
Keyframe sync using ECS(R)
Unity-Technologies/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
shadowsocks/shadowsocks-android
A shadowsocks client for Android
Unity-Technologies/UnityCsReference
Unity C# reference source code.
icsharpcode/ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
ExcelDataReader/ExcelDataReader
Lightweight and fast library written in C# for reading Microsoft Excel files
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Unity-Technologies/AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
icsharpcode/SharpZipLib
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.