Pinned Repositories
AquaSkiing
Html5/WegGL/Unity
Archive
Game projects I have been involved in, plus some CS projects
DiningDefense
Repo for development of Dining Defense
Flat-Earth-Simulator
It's true.
Kodelife-CaseStudy
GLSL study via KodeLife
PVC2015
Purdue Virtual Reality Club Game Project 2015 - 2016
QuietVR
A Quiet Place in VR: Generate any 3D object with your voice. It's magic!
Simple_Note_VR
A simple notification system to display plain text in VR for Unity engine
Surrealism-Replica-VR
Creating replicas of surrealistic arts using VR tools
Unity-New-Features-Experimenting
New 2018 Features Mashup Demos(cinemachine, input system & scriptable pipeline etc.)
diglungdig's Repositories
diglungdig/QuietVR
A Quiet Place in VR: Generate any 3D object with your voice. It's magic!
diglungdig/Simple_Note_VR
A simple notification system to display plain text in VR for Unity engine
diglungdig/Flat-Earth-Simulator
It's true.
diglungdig/Surrealism-Replica-VR
Creating replicas of surrealistic arts using VR tools
diglungdig/Kodelife-CaseStudy
GLSL study via KodeLife
diglungdig/Unity-New-Features-Experimenting
New 2018 Features Mashup Demos(cinemachine, input system & scriptable pipeline etc.)
diglungdig/awesome-livecoding
All things livecoding
diglungdig/Cloner
An example of use of procedural instancing.
diglungdig/ComputePrngTest
A simple test project for a pseudo random number generator designed for compute shaders.
diglungdig/Firefly
Unity ECS example for special effects
diglungdig/GraphicsSamples
GameWorks cross-platform graphics API samples
diglungdig/InputSystem
An efficient and versatile input system for Unity.
diglungdig/KlakLasp
An extension for the Klak Wiring system to create audio reactive behaviors.
diglungdig/KvantSpray
Object instancing/particle animation system for Unity
diglungdig/MINT
MINT's website
diglungdig/NewtonVR
A virtual reality interaction system for unity based on physics.
diglungdig/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
diglungdig/OpenVR-Tracking-Example
A small c++ example on how to access tracking data from OpenVR while the SteamVR application is running
diglungdig/Pathfinding
diglungdig/Procedural-Mesh-Generation-Study-Repo
Repo for studying procedural mesh generation(https://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html)
diglungdig/ProgrammingPracticeInJava
Practice In Java
diglungdig/project-based-learning
Curated list of project-based tutorials
diglungdig/readme-template
README.md template for your open-source project
diglungdig/Richardson-Diagrams-Rendering-With-Unity
https://en.wikipedia.org/wiki/Ribbon_diagram
diglungdig/ShoprClone
Clone of Shopr branch with adjustments
diglungdig/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
diglungdig/UnityMol-Releases
Official github repository of public UnityMol source code releases -- more details at http://unitymol.sourceforge.net
diglungdig/UnityTopicLearning
Unity
diglungdig/Vive-Unity
Testing Vive in Unity engine
diglungdig/Voxelman
Unity ECS + C# Job System example