Repo for studying procedural mesh generation(https://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html)
07/03 a comparsion about vertex blending between a quad and two seperated triangles that put up like a quad
Repo for studying procedural mesh generation(https://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html)
C#
07/03 a comparsion about vertex blending between a quad and two seperated triangles that put up like a quad