Issues
- 1
Whitelist the "Psychic attack" condition so it's available in combination with more effects & conditions
#105 opened by Grizzlea - 0
Users should be able to clone model types within the same unit when editing a profile in advanced mode
#87 opened by dixhuit - 2
Blast is not adding attacks properly when there are multiple model types
#107 opened by KerniusMaximus - 0
- 0
Regression: Basic profiles not saving their keywords correctly - modifiers that depend on keywords not working
#106 opened by dixhuit - 2
FNP not calculating properly with multiple weapons
#103 opened by KarnivoreBug - 1
- 12
Support `(MELEE|RANGED)` suffix on certain reserved modifier aliases. Add new preset modifiers that use this.
#98 opened by korzxd - 0
- 2
Save issue with re-imported Data Exports
#101 opened by korzxd - 0
- 3
- 0
Increase max model types per unit to 5
#99 opened by dixhuit - 0
Some migrated profiles are re-using ability IDs which is leading to some difficulty selecting profile abilities on the crunch page
#96 opened by dixhuit - 0
Weapon type validation on an advanced profile needs to consider every model type in the profile
#94 opened by dixhuit - 0
- 0
- 0
- 0
Add support for "Ignore first failed save"
#69 opened by dixhuit - 0
- 0
- 0
Modifier effect that always wounds and becomes a crit isn't behaving as expected (very niche)
#91 opened by dixhuit - 1
- 0
- 0
"Cancel" button is obscured when selecting a saved profile on Chome mobile with keyboard open
#63 opened by dixhuit - 0
- 0
- 2
Modifiers that grant extra attacks are returning incorrect results on weapons with an Attacks characteristic >1
#84 opened by dixhuit - 1
- 0
Selecting the same profile as attacker & defender can lead to some odd visual feedback re selected abilities
#86 opened by dixhuit - 2
- 0
DEVASTATING WOUNDS now inflict mortal wounds again but they can't spill over from model to model
#82 opened by dixhuit - 7
- 0
Improve UX when adding a unit or model type - ensure user is aware the new unit / model type has been added
#79 opened by dixhuit - 0
- 0
Fix regressions in sim output since adding support for mulitple units & model types per profile
#70 opened by dixhuit - 0
- 0
- 0
Consider subtly differentiating expansion panels within the advanced profile form
#75 opened by dixhuit - 0
- 0
Prepolulate the model type name when entering a unit name (if only 1 model type)
#72 opened by dixhuit - 0
Profiles should be able to have >1 Leader unit
#73 opened by dixhuit - 0
- 0
Add way to simulate an attack with different attackers or defenders in succession and then compare the results
#67 opened by dixhuit - 3
Global modifiers & profile abilities need to somehow support re-rolling 1 failed hit/wound roll
#65 opened by hutber - 0
Allow the "Disable Mechanic" effect to be paired with the "Remained Stationary" condition
#64 opened by dixhuit - 0
- 3
- 5
Add ANTI-DAEMON support
#58 opened by raddue - 1