/ray-marching

C++ project, with OpenGL usage

Primary LanguageHTML

ray-marching

C++ project, with OpenGL usage

In this project were created 3 different scenes:

  1. Base scenes with simple geometric figures with and without reflective surfaces:
    drawing
    drawing
  2. Fractal «cabbage» scene (for this scene ambient occlusion was applied):
    drawing
  3. Fractal «pyramid» scene:
    drawing