donalmacc's Stars
microsoft/RdpGamepad
Remote Desktop Plugin for Xbox Gamepads
apache/thrift
Apache Thrift
mas-bandwidth/yojimbo
A network library for client/server games written in C++
r-lyeh-archived/dollar
:moneybag: A portable CPU profiler with ASCII,CSV,TSV,Markdown,chrome://tracing support (C++11)
RAttab/lockless
Collection of lockfree doodads
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
inbilla/CMake
CMake, the cross-platform, open-source build system.
Pierre-Terdiman/PEEL
Physics Engine Evaluation Lab
fastbuild/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
RichieSams/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
AcademySoftwareFoundation/rez
An integrated package configuration, build and deployment system for software
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
donalmacc/citra
Nintendo 3DS emulator/debugger
plutooo/3dmoo
3DS Emulator Prototype
nothings/stb
stb single-file public domain libraries for C/C++
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
pguillory/luajit-libuv
LuaJIT FFI binding for libuv
ValveSoftware/vogl
OpenGL capture / playback debugger.
lsmoura/fontstash
A dynamic font glyph cache for OpenGL 1, 2, 3 and 4.
tunabrain/incremental-fluids
Simple, single-file fluid solvers for learning purposes
capnproto/capnproto
Cap'n Proto serialization/RPC system - core tools and C++ library
iamthad/base16-windows-command-prompt
Base16 for Windows Command Prompt
vslavik/bakefile
Bakefile makefiles generator
malkia/ufo
Portable distribution of LuaJIT with precompiled binaries, libraries and FFI bindings
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jeremyong/Selene
Simple C++11 friendly header-only bindings to Lua
erwincoumans/testbed3d
Extremely simple to use 3d testbed, based on OpenGL 3+. All dependencies included, gwen, true type fonts etc.
erwincoumans/sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
erwincoumans/experiments
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3