Pinned Repositories
async-book
Asynchronous Programming in Rust
cs_game_lib
my game library
EAAssert
EAAssert is a simple and lightweight assert technology.
EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EAMain
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EATest
EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.
EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
rust_study
rust study
dongchengok's Repositories
dongchengok/rust_study
rust study
dongchengok/cs_game_lib
my game library
dongchengok/async-book
Asynchronous Programming in Rust
dongchengok/EAAssert
EAAssert is a simple and lightweight assert technology.
dongchengok/EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
dongchengok/EAMain
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
dongchengok/EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
dongchengok/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
dongchengok/EATest
EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.
dongchengok/EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
dongchengok/Entitas-Cpp
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
dongchengok/game-lib
my game lib
dongchengok/glm
OpenGL Mathematics (GLM)
dongchengok/joker
3d game engine
dongchengok/laya_extends
laya的一些工具和bug修复
dongchengok/luasocket
Network support for the Lua language
dongchengok/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
dongchengok/spdlog
Fast C++ logging library.
dongchengok/stb
stb single-file public domain libraries for C/C++
dongchengok/tiny_imageformat
Handles image pixel format, querys for all, encode/decode for many
dongchengok/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
dongchengok/write-a-C-interpreter
Write a simple interpreter of C. Inspired by c4 and largely based on it.